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Showing posts with label counting. Show all posts
Showing posts with label counting. Show all posts
Monday, November 30, 2015
GoGo Pogo
GoGo Pogo
Ages: 5 and up (110 pound limit)
Did you ever have a pogo stick? I did, when I was a kid... and I would spend hours all alone on my driveway, bouncing like a kangaroo. I had dreams of joining the Pogo Olympics... I had read that such a thing existed.
The PogoGogo takes pogoing to a whole new level. It is an electronic pogo stick that includes 5 interactive games:
1. It will count how many times you bounce in a row, and tell you your score when you stop. (I used to count my own bounces, but what happens if you lose count at 159? You have to start all over!)
2. Test your speed by trying to jump a certain number of times in a certain amount of time.
3. Bounce to the rhythm of a song.
4. It can make silly, random sounds on each bounce.
5. Freeze Dance! Bounce as the music is playing, and then freeze when it stops! Be careful, because the GoGo Pogo knows if you're cheating!
The rubber ball base and nonslip foot rest makes it a little safer than the traditional pogo stick. This pogo is for kids up to 110 pounds.
Labels:
counting,
following directions,
games,
intermediate school,
movement,
music,
preschool,
primary school,
tweens
Prime Climb
Prime Climb
Ages: 8 to adult
Players: 2 - 4
This game seems like an advanced version of "Sorry!" The rules are similar... You move around the board, bump other players back to "Start," and try to be the first to get both of your pawns to the end. But instead of simply drawing a number and moving that many spaces, players need to add, subtract, multiply and divide.
Labels:
counting,
games,
intermediate school,
math,
multiple player,
teens,
tweens
Thinkfun Roll And Play
ThinkFun Roll And Play
Ages: 18 months and up.
Number of players: 1 or more. (Toddlers will need an older child or an adult to guide them through this one!)
This may be a toddler's first real game. To play, the child rolls the large, soft die, and then chooses a card that matches the color the die lands on. Each card contains a simple direction, such as "Clap your hands," "Make a sound like a dog," or "Count five fingers." Little ones will learn about taking turns, following directions, and more, while also practicing skills like counting, color recognition, etc. It comes with a parent guide to help parents make the most of this toy for their children.
This would make a great small group game for an Early Childhood Special Education class or special ed Life Skills class!
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